AR shopping design- POC (Try on watch) Augmented reality can help online retailers significantly reduce returns by providing and engaging "try-before-buy" digital experience. Offering customers visualize products in real time. My role: Designer, 2D/3D artist, and Programming Tools: Unity, Vuforia, Maya, and Sketch etc.
Icon design for "Try on watch"
SWEET_POC This project was trying to get double Plus/Credit/Digital activation on Day 0. We selected some MVP products to give an experience of shopping tour to customers. Since associates did not talk about all the benefits, and also pressured to explain Plus benefits. We were trying to make an Apps to help customers explore the benefits in store and encourage them to earn our free rewards and 1year free Plus member ship, etc. My role: Designer, Programming, and video editor Programming Language: swift
Deliriant-Published on PS4 Deliriant: Experience the psychological horrors of coping by an endless cycle of abuse. This is a short art game about a mother's feelings, relationships, and history. Explore the house and interact with objects. Your interaction causes the environment to tell the story of her deepest emotions. See how far you will go to end this vicious cycle. My role: UI design
Megamix-Published on Steam
MegaMix is a rhythm-based 2D platformer. Players can only perform actions on beats while fighting enemies and bosses in a steampunk fantasy world.
My role: 2D Environment Art
Never Wither-Game4Health Never Wither is a narrative game about color blindness. It tells the story of a 8-10 years old kid being color blind after an accident, and he fights through 5 stages of grief. My role: Environment artist
A.R.B.I. (Augmented Reality Body Image) is a HoloLens application intended to help people with body dysmorphia gain a more accurate perception of themselves. By comparing their virtual interpretation of themselves to a photo or reflection, users can see the difference between their perception and reality.
My role: 3D artist and UI
Virtual Records is intended to give patients with type 2 diabetes an engaging visual representation of their medical data. A1c data is fetched through an electronic medical record database, and is used to form simple and compelling interactions. One of the goals of the application is to make an impact on patients without confusing numbers or charts. This VR experience is the first to have EMR integration for use with type-2 diabetics! Developed on Oculus.