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Try on Watch

Tools
Unity
Vuforia
Maya
​Sketch
Roles
Developer
UIUX
Context
Time: 1 Week, May 2019
Team: Solo
 

Overview

Augmented Reality can help eCommerce, and local retailers improve shopping experience and significantly reduce returns by providing an engaging "Try-Before-Buy" digital experience. Offering customers visualize products in real time.

Background

Hackathon Project at Sam's Club e-commerce

Duration: 1 week

Challenge

  • How to Using AR technology will help merchants and retailers reduce the return rate,

  • Improve customer experience,

  • Increase customer stickiness.

Research

I did a qualitative observation study at the beginning of the project. I noticed that customers visited the jewelry and watch sections about every 15 minutes during my shopping. But associates were not stationed in the area for the entire time. Brand owners generally arrange electronic rooms to put specialized personnel stationed and answering. Therefore, when customers stop by the site and want to see a piece of jewelry, they need to wait or look for an associate to get help throughout the store. The time to wait is usually less than 5 minutes if the employee is not very busy.
In addition, I interviewed a couple of colleagues, managers, and friends who go shopping at Sam's Club, and they also gave me some ideas and suggestions:


1. Interested in AR technology
2. Supporting in-store and being at home
3. Reduce return rate

Ideation

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Many products can implement AR functions. Considering the hackathon duration, it can create a complete AR system in later development. To show the effect of AR products, I narrow down my priorities to develop. So, I made a short demo that focused on the watch products.

What I did:

1. Optimize the 3D model
2. Set up Unity UI System
3. Write c# sample code
4. Link to Vuforia

Demo